100 Years of Warner Bros.

The team and I just finished up this documentary on the last 100 years of my favorite studio. I might be slightly biased, but I really enjoyed the piece and learned a ton about where I work. You can check out the trailer below and see it on Max May 25th. The stuff dreams are made of.

This was an ACES project mastered in Rec.2020 at 1000 nits. The Dolby system was used to create the 48nit theatrical version playing at the Cannes film festival and the 100nit 709 version that sourced the trailer above.

Cheers to "The Sea Beast" Best Animated Feature Film Nomination!

Sending a big cheers and congratulations to Netflix and The Sea Beast crew for their nomination today. The film is a beautiful culmination of an elite group of artists' fantastic work. I am super grateful and proud to have been a part of the team.

Cheers to "The Sea Beast" Best Animated Feature Film Oscar Nomination!

Flippers crossed for a win on the day!

Best Animated Feature Film Nominations

  • “Guillermo del Toro’s Pinocchio,” Guillermo del Toro, Mark Gustafson, Gary Ungar and Alex Bulkley

  • “Marcel the Shell With Shoes On,” Dean Fleischer Camp, Elisabeth Holm, Andrew Goldman, Caroline Kaplan and Paul Mezey

  • “Puss in Boots: The Last Wish,” Joel Crawford and Mark Swift

  • “The Sea Beast,” Chris Williams and Jed Schlanger

  • “Turning Red,” Domee Shi and Lindsey Collins

DC League of Super Pets

Super excited for everyone to check out the latest from Warner Animation. DC League of Super Pets is a super fun romp expertly animated by the talented team at Animal Logic.

Toshi the Wonder Dog!

Anybody that has ever had a pet is going to love this movie.

Post services provided by Warner PPCS include an ACES HDR picture finish and sound. Truly a post-production one-stop-shop.

The project was supervised by Randy Bol. The great thing about working with Randy is we have a level of trust that has been built over many other projects collaborating together. There is definitely a shorthand when both of us are in the suite. One of the best post sups you’ll work with plus just a good dude too.

Color was supervised by co-director Sam Levine. This guy was cracking me up every session. Not only was he hilarious, but damn, what an eagle eye. I was sort of bummed when our time together ended.

A big thanks to Paul Lavoie and Leo Ferrini too for keeping the ship afloat. I would be drowning in a pile of pixels without these guys.

Now go see DC League of Super Pets only in theaters… Preferably a Dolby Cinema one.

Space Jam: A New Legacy - Multiple Worlds, Multiple Deliveries.

Hey Everybody! Space Jam: A New Legacy directed by Malcolm D. Lee is out today. I wanted to take a second to highlight the super slick color workflow which allowed us to work on multiple versions concurrently.

Capture

Space Jam: A New Legacy was masterfully lensed by Salvatore Totino. The two primary capture mediums were 35mm Kodak film and the entire lineup of Arri cameras, mainly the LF. The glass used was Zeiss Supremes and Master Primes. There were also a handful of scans from archival films which were used as plates for animation.

VFX

ILM was running point for the VFXs on this show. Grady Cofer and his team were a dream to work with. There is a reason ILM continues to be the best in class. The knowledge and expertise ILM employs is second to none. Early on Grady connected me with their head of color science, Matthias Scharfenberg. I thought I knew what I was doing when it comes to color science until I saw what Matthias had going on with CTL and Nuke. I learned a lot from our chats. He was super gracious in sending over his Nuke scripts which allowed me to build a Baselight transform that matched ILM’s pipeline. This insured a one-to-one representation of their stellar work.

Two Worlds, One Grade

The show can basically be broken down into two looks. In “Space Jam: A New Legacy” there is the real-world and the Warner Bros Serververse.

We chose an analog celluloid vibe for the real world. The Serververse has a super clean, very 1s and 0s look to it. Most of the real world is shot on film or is Arri Alexa utilizing film emulation curves paired with a grain treatment. Some sequences have a mix of the two. Let me know if you can tell which ones😉.

The look of the digital world changes depending on where the characters are in the Serververse. The base look of the Serververse is the vanilla ACES ODT with restricted primaries in the mid-tones complimented by exaggerating the saturation for highly saturated colors.

All the other looks are riffs off this base LMT with the exception of the library classics. These were graded to look like their existing masters and the new footage was matched in.

Multiple Deliverables, One Timeline

The challenge of this show, beyond the sheer number of VFX and moving parts, was the delivery schedule. The Post Supervisor Lisa Dennis asked to have the theatrical version and the HDR video versions delivered days apart. To hit the dates requested, I graded simultaneously in HDR and SDR. I did most of the heavy lifting in HDR PQ 1000nits. Then I trimmed at 14FL to ensure the reel was ready for filmmaker review. Poping back and forth between outputs was made possible by two great tools. Firstly, I used ACES 1.1 color management to normalize all the different sources into one grading space.

Secondly, I used Baselight’s “Bypass Categories” functionality to if/then the timeline. Basically, I had one timeline that would represent itself differently depending on the output selected. Different layers were toggled for different sources and outputs. The LMTs used often had SDR and HDR versions to further exacerbate the combinations. This was a critical hurdle to overcome and the Baselight gave me the tools to accomplish the organization of a very complicated timeline with ease.

Approvals

The Color sessions were supervised by Malcolm, Sal, and Bob Ducsay. We used Nevion and ClearView for remote sessions, but most of the work was done in-person on the lot here in Burbank. The Animated sequences were supervised by Spike Brandt and Devin Crane. These guys are animation heavyweights, so very cool to be in such good company for an animation nerd like me.

Most of the tweaking on the animation was for continuity fixing. A few of the shots we composited for final in the Baselight. This gave Devin and Spike a little extra creative freedom than a baked shot would have.

Reference for Tweety’s floor

After all the color decisions were made, Malcolm had his final pass and the masters were created. All deliverables from that point were sub-masters from the hero PQ deliverable. These included deliverables such as the Dolby Vision Theatrical version and 709 SDR version derived from the Dolby XML metadata.

Go See It!

Thanks for reading how the look of this candy-colored revival came together. Working on Space Jam was a wild ride. I had to tap into my background in photochemical film processing and knowledge of the latest digital grading techniques to create unique looks for all the different cinematic worlds visited. The film is a nostalgic love letter to the rich history and legacy of the Warner Bros. Studio. I couldn't be more proud of the Warner Color team, especially Leo Ferrini and Paul Lavoie. A big thanks to you guys! Putting this film together was a monumental task and I am ecstatic with end result. Check it out in theaters and on HBO Max today!